Hi everyone,

Smash 4 is going to have a huge impact on the Melee community and we at Melee It On Me want to talk about what we will be doing in this time of great change.

The Melee It On Me podcast (and, by proxy, team) was started due to a vested interest in the future and direction of the Melee subsect of the Smash Community. Veterans of the scene can recall an era of five stocks, items on; a lot of new blood can think back a few months, deciding on whether EVO or MLG was the event for them to attend.

However, many players underestimate the significance of what happened in 2008 in the development of a pair of scenes and how each impacted the other. People from both sides of the fence made mistakes back then, and we hope that those that were around have learned from them. Our team certainly has.

One of the biggest issues in 2008 was the lack of communication between both scenes, and in 2014, we hope that those lines are open in both directions. Many of the people who want to run tournaments will likely be blindsided by the increased interest that stems from the resurgence of Melee and the rise of Project M; many are ready for the return of Brawl legends, however they must also expect a new generation of players who want to make Smash 4 their first foray into the competitive field. We believe that because we have the ability to positively guide the growth of the Smash 4 competitive scene (and by extension, competitive Smash in general), we also bear some responsibility to do so.

However, to the Melee faithful, we have not abandoned you by any means. We are still focusing primarily on Melee content, such as SSBM Rank, analytical posts on history between players, and things of that nature. In addition, we also hope that we are providing a blueprint to aspiring leaders, as these things form a backdrop for those who want to know a history, and how to get invested in a scene. Many of our posts are applicable to things outside of Melee, when it comes to community building, tournament organizing, and these are things that will be useful to not just expanding Melee locally and abroad, but for any scene that wants to take heed to our advice.

In closing, the Melee It On Me team will continue to focus on Melee, as it still has a rich history and a future that many people are interested in. Our goal at MIOM has been to provide content and discussion on topics of interest to the Melee community. And regardless of what you think about it, developments in the Smash 4 community will be very relevant to the Melee community. Considering that fact, we will do nothing to hinder the growth or development of Smash 4, and rather, would divulge what we’ve learned over the years to upcoming leaders. We remember 2008 too well, and rather than watch history repeat itself, we’d prefer to help guide the formation of this new scene in a new era.