by MIOM|PewPewU
Smashlounge.com // Character Data from boback
SmashLounge
On May 30th, programmer and good friend, Logan Collingwood (@Logan6694) and I started an impromptu project called SmashLounge aimed to offer minimalist, beginner-friendly resources to the smash community. Our goal was to lower the barrier-to-entry into competitive Super Smash Bros Melee. We accomplished this by offering a list of the most crucial advanced techniques such as Wavedashing, L-Cancelling and Short Hoping, providing .gif’s, and writing short blurbs on each of their uses/inputs.
It was a very well received idea and people pushed us to continue to create more and more content. So today we have released a new update on SmashLounge.com–This time as a resource for all, not just beginners. In our latest update we have uploaded .gif’s for (nearly) every character’s move in their moveset, shown in slow motion, while highlighting the hitboxes/hurtboxes (as seen below).
Marth’s Hitboxes
Shoutouts
I would like to give an enormous shoutout to Stratocaster, as he provided almost all of the .gif’s in our database. It could not have been done without him! I am writing to first off, announce the update, but mainly to share a short story.
First, Logan Collingwood is the resident programmer for SmashLounge, and it was initially his idea to start the website. He randomly messaged me on Facebook while he was in class, erupting in the chat with ideas about bringing beginner-friendly resources to the plate– especially because of the influx of new players. I told him it was a great idea and on that night we began working. 30 hours later we launched our first version of SmashLounge, kind of ugly and very basic– but it got the job done.
Marco Salazar de Leon came through for SmashLounge, as he was in charge of pulling gifs from smashboards. And Boback Vakili for his great graphic design work.
In the first 24 hours the website garnered 65,000 page views along with support from multiple top players, as well as random users from the internet. Our plan with SmashLounge was only to teach how to execute the advanced techniques of Melee, but the community gave us such great reception that we felt compelled to do more.
Over these past two months I’ve learned that change isn’t made overnight, and if you want change– get out there and do it!
This project is done by
Logan Collingwood (@Logan6694) – Main programmer
Kevin Toy (@MIOM_PewPewU) – Knowledge base/media
Marco Salazar de Leon (@Marceux) – Programmer
Boback Vakili (@Boba_ck) – Graphic designer
There’s no direct link to the website, and I can’t be bothered to type in the URL, even if I can be bothered to type this much longer comment.