Full rulesets for Super Smash Bros. Melee and Super Smash Bros. for Wii U are now available for The Big House 5 coming up October 2-4, 2015 in Dearborn, MI!

While the Melee ruleset is mostly the same as in recent majors, there are a few things in the Wii U ruleset that I want to address below. Click here to go to the rulesets, and read further for more details.

One of the most common inquiries over the past few weeks has been the legality of wireless controllers at TBH5. Due to several logistical concerns, TBH5 staff has unanimously decided that wireless controllers of all kinds are banned at the tournament. This applies to the Nintendo 3DS, Wii Remotes, Wii U Pro Controllers, Wii U Gamepads, Wavebird GameCube Controllers, and all other controllers that connect wirelessly in some capacity to the GameCube or Wii U consoles.

Wireless controllers by nature remain connected to the system even when the player is no longer present. This creates a significant chance that players may unknowingly disrupt the flow of the tournament by either turning off a system or rendering a system unusable due to the Wii U waiting for a player that is no longer present to finish the action they started. Wavebirds and the Nintendo 3DS are easier to desync, but at a tournament of this scale there is too much risk of interference from other players (ex: two players coincidentally using the same Wavebird signal).

When potentially 1000+ attendees get together in one venue, interference from the density of wireless devices becomes a major issue. Because of this, our decision is to ban wireless controllers of all kinds instead of risk giving players a poor experience as a result of a complete preventable source of interference. I do feel for the wireless users who have gotten used to their control schemes, but honestly, Smash 4 TOs should have enforced this ban from day one to prevent others from digging themselves into that hole. Wireless controllers have no place at the biggest Smash events.

Another common inquiry has been the legality of customs at TBH5. Our Wii U staff and I have unanimously decided that custom moves are banned at the tournament. There are two main reasons for this.

Logistically, customs are more trouble than they’re worth with respect to ruleset enforcement and console maintenance. The inherent imbalance within the customs library is a nightmare to deal with as a TO, and the extremely tedious overhead required to unlock all customs creates a dangerous precedent for the community if Smash 4 majors were to start playing with them legal. We won’t put our TOs and equipment vendors through that burden in exchange for little to no reward.

Philosophically, custom moves also represent a disconnect between hardcore competitors and viewers who don’t play with them. When I direct a non-Smash friend to the stream, I want them to be able to relate to what they see on the screen. I don’t want to tell that friend, “well, if only you had spent countless hours grinding through the game to unlock all the custom moves…” Customs don’t test the skills we deem important to evaluate in a tournament setting.

The fact that the DLC chars don’t have custom moves further illustrates the point that customs aren’t meant for competition. They were a fun spectator novelty at Evo, but they are banned at TBH5. Thanks for reading.

If you’re as excited about The Big House 5 as I am, join the social media discussion! This year’s installment is set to take place on October 2-4, 2015 in Dearborn, MI.

#TBH5

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