It isn’t a secret that doubles has fallen to the wayside in the Melee community. We often hear from a lot of players that they don’t like it, it’s too difficult, it’s something they never learned, etc. Tournament Organizers say it’s a question mark, or it interferes with other brackets.  Streamers say that it kills their numbers.

Where did doubles go wrong?

Well, let’s look at some events. Doubles doesn’t get the same reverence as singles on a tournament level. EVO will probably have it as a community run side event (same way as last year), MLG will run it with some last minute entries at the door (online registration wasn’t possible with their logistics), hell, even APEX had it wrap up at 2 AM this year.  That’s just on the major level, but when we break it down to the locals, the outreach for doubles isn’t there. The pot isn’t big enough for some top players. It’s too expensive for newcomers to give a try, especially if they’ll be teaming with someone they’ve never had the pleasure of teaming with before. Especially if they’ll be facing household names. Strangely enough, that issue doesn’t happen nearly as often in singles…but I digress.

We’ve had ideas thrown out, like “mentor” doubles, where a top level player would team with someone who hasn’t proven themselves, just to kind of teach them the ways of teams, as a local side event. Doubles shouldn’t go anywhere, but TOs, how do we get the interest in teams back? How do we, on a local level, get people to want to learn this skillset or want to enjoy teams? The emphasis will never be on teams, as singles is the big hardware, however, how do we get people back into teams?

Four Leaf Mango. PewFat. Grab and Go. Plupbox. Team UGS. The Newlyweds. The Little Rascals. Big Apple 3 AM. Taj and Forward. Tope and Cyrain. El Chocolate Diablo. Even now, we’re seeing Hax2K. When you talk about actual teams, you talk about pairings that have been consistent. Not just in terms of results, but consistently teaming, building a name and building chemistry. Of course, there is this kind of wonder in doubles, where you question how good you are; can you recreate your magic with a different partner, especially if your teammate is missing? Why can certain teams compete against players that should outclass them? They have a better team dynamic. Some teams will try to outclass their opponents in two “1 on 1” situations, others are constantly in flux, changing strategy back and forth.

I acknowledged on ask.fm this morning that teams is one of the most difficult things to commentate. “Doubles is a different beast in Smash, period. Throw in how quickly everything is in flux, it goes from a pair of 1 on 1s, to a 2 on 1 then they trade off, etc. Strategy in Melee is already constantly shifting. Teams…even more so. Isolation? Pincering? Do they save or go for the KO? That’s why doubles is really hard to appreciate for the untrained eye, as well as hard to commentate, for me personally.”

Everyone knows I’m a fan of storytelling. I felt like doubles has had two stories in the past couple of years, at least on the major level. We’ve had the tale of M2K/Armada and the struggle for second place. Prior to that, we had the time period of no guarantees. What was the big team of that era? There wasn’t one; Armada/Aniolas, Mango/Lucky, M2K/Jman, Hbox/Hax, PP/Lozr, it could be anyone’s game on any given day. Doubles doesn’t have that kind of path that singles has, currently. There was a time where you couldn’t just team with anyone, you had to have previously teamed with them before. A lot of these big events had qualifiers. Is that something we look at again, having to team at a qualifier in order to be able to register as a team? It makes you look toward the future, especially if you know your partner can’t make the major, you’d better start building a rapport with their replacement ASAP.

Teams is a mess. Sure. It is violent, it is constantly shifting, it is constantly in flux. Doubles is something that makes Smash different from a lot of fighters. SFxT has it, but it is never the raucous 4 people all at once, tag in and out. Mortal Kombat 9 is along the same lines. The constant shifting is always interesting, seeing how things change from 1 on 1, to pincering, to the 2 on 1, to the big teams combos, all the way to the nickel and dime teams combos that aren’t flash but rack up percent quickly. The ability to choose whether or not to save your partner or get a KO is as Melee as Melee gets in my eyes.

As much as the US scene sets the standard, in terms of events, we certainly aren’t the kings of teams. BEAST 4 was an eye opener. I remember watching a set with Android, a player who I feel is still looking to prove himself to a lot of doubters in singles. His teams recognition, the situational awareness, the positioning, the prescience, it is all something that was otherworldly. And I thought to myself, how many players have that skillset? Of course, he is in one of the best families in Smash to learn anything from. However, watching more and more of the event, it was just across the board, from the winners to the pot fodder. They had a gameplan, they had the awareness. How do we emulate this stateside? I don’t think they innately are great at doubles. I don’t think there’s something in the water. There has to be something in how it is received, or how it is taught.

How do we save teams? It’s difficult to commentate, to play properly, and to watch. It starts from the ground up. MacD did a teams episode of the Smash Lab, and anyone that knows him knows that he knows teams psychology better than most. We see the basic teams, and then we see teams that shake things up just by construction, like Kage and Axe. Character viability is increased in doubles, the number of “gimmicks” that can be run in doubles far outnumber those in singles. Hell, just this weekend at Fight Pitt, I saw Green Ranger/Abate not steer from their guns and stay Donkey Kong/Luigi with a few different setups for each character’s strength to be taken advantage of. Theorycraft is strong. We see everyone settling in with the singles tier list. Doubles…eh, there’s a lot of exploration to be done. We’ve seen Puff/Samus, Puff/Falcon do well in recent years.

There are a lot of questions about teams, and as a whole, we’ve all failed. Whether its events that don’t treat it as a sideshow (if a show at all), players who don’t want to take the plunge, players who don’t appreciate it besides a second source of income, commentators who are awful at it (raising my hand here), etc. Is it the size of the pot? Then decrease it to get more people wanting to give it a shot. Not having a partner? With social media, you have training partners at your fingertips, why not see if someone local wants to partner up. TO’s, do we start bringing back team names in order to foster that team image?

However, I think we’re on the brink of a new age of teams. A lot of people have been clamoring to see Ken/KDJ represent Team Liquid together. Others are looking at Hungrybox and Chillin to do the same for Curse. Hax/M2K aren’t insurmountable. Mango/Lucky have been fan favorites for ages. Armada came back to Melee originally just to enter teams, and we see the Europeans from top to bottom surpass most regions in teams. What happens when Javi/Tuga team? When Chile makes it up here? And as evidenced by APEX 2014, two high level players on the same squad don’t equal a free win, as evidenced by Leffen and Dr. PP’s performance.

In recent times, there has been a lot of nostalgia for NorCal during the “dark ages.” Everyone talks about the Wombo Combo, but the other work that Tang and SS did in teams…it wasn’t just about the big flashy explosion, it was about knowing how to work with a partner. Being in the right place at the right time. Sometimes, it led to a combo that had the audience going crazy. Other times, that pressure just led to fear…which led to a missed edgeguard.

With all of the emphasis on singles, doubles has taken a back seat. It’s the same way in tennis, the singles hardware is your life’s work. Doubles still has a rich history. It has an underdeveloped metagame stateside, and I predict, if things stay stagnant, the European scene will dominate doubles. However, we’ve still got a hell of a future. Is doubles not a part of your local culture? Make it part, whether it’s a side event, mentor teams as a side event.

I spoke with Kirbykaze recently on teams, and he talked about how much he loathed them. That is, until he started teaming with Jethrotex. “It’s so good to finally have a teammate who I can train with and actually level up with, travel with, and who I actually enjoy playing teams with.”  He’s not the first to have this realization.  I hope he won’t be the last.