Aug 5, 2014

Hax vs Zhu: The Best Rivalry Nobody Talks About

By |August 5, 2014|Default, Juggleblog|8 Comments

Article by Robin Harn

When you hear Smashers talk about the greatest rivalries of all-time, it’s probably the usual: Mango vs Armada. Ken vs Azen. Mango vs Mew2King. But one matchup that has eluded the discussion far too long is Hax vs Zhu. Despite having flown under the radar for years, these two have played some of the most intense, high-level tournament matches in Melee history, and the narrative remains intriguing to this day. It’s a battle of the coasts: Hax was raised in New York, while Zhu is a NorCal native. It’s a battle of the characters: Hax toughed it out for years as perennial underdog Falcon before switching to Fox, while Zhu maintained dominance as a premiere Falco player and epitomized the reason a Falcon player might switch to Fox. It’s a battle of the highest stakes: the vast majority of their sets have taken place at the biggest tourneys of the year, including storied franchises such as Genesis, Pound, and Apex.

Most importantly, Hax and Zhu are both players that have undeniably been top-10 in the world for extended periods of time in the game’s history, and it’s that level of consistent gameplay that has given us great set after great set between the two. It’s no surprise both players showed they’ve still got it this past weekend at Zenith 2014.

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Aug 5, 2014

Weekly Wrap Up (8/5/2014)

By |August 5, 2014|Default|3 Comments

Another Weekly Wrap Up! This week featured several international tournaments and Zenith. If you’d like your tournament to be featured, fill out this form in the future.!
Zenith 2014 (280+ Singles Entrants) – 8/2/2014, Brooklyn, NY
An exciting weekend of Smash on the East coast that even featured actor, Dylan Sprouse. Singles featured some upsets in bracket as Wizzrobe defeated Axe in Winners and The Moon defeated Fly Amanita in Loser’s. Overall, The Moon played impressively well, finishing 9th and overcoming an early loss to Phish-it. The later matches in Top 8 were all intense as Axe was on the brink of defeat several times before finally losing to Zhu in a contested 5 game set. In winner’s, things look very promising for Hax as he was able to take a 2-0 lead before losing 3 straight to Mew2King. Hax ended up narrowly beating Zhu to get a shot at redemption. Hax managed to take set 1 of grand finals before losing steam and falling to Mew2King, the champion of Zenith.
Singles Results
1. P4K| Mew2King
2. VGBC|Hax
3. Zhu
4. MOR|Axe

Full Results here
Videos here

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Aug 4, 2014

MIOM 2.0 Updates

By |August 4, 2014|Default|0 Comments

by MIOM|Tafokints

Hey everyone. We are about a week away from launch of MIOM as we transfer domains.

A couple of articles to look forward to next week:

1. Community-based articles from different scenes
2. A look into Smash 4 from the SDCC Champion […]

Aug 1, 2014

Official MIOM t-shirt

By |August 1, 2014|Default|0 Comments

Hey everyone,

In case you missed the announcement on the podcast, we’ve launched the official MIOM team t-shirt on Teespring!

All proceeds will go towards resources dedicated to MIOM 2.0 web development and The Big House 4.

Get yours today while they’re still available 🙂 […]

Jul 31, 2014

August 2014 Preview

By |July 31, 2014|Default, Juggleblog|4 Comments

August is the cream of the crop when it comes to Melee regionals. Coming into 2014, it was tied with January and November as the months with the most number of 100+ entrant tourneys all-time (13), and it was also one of just four months that have ever been home to two or more 200+ entrant tourneys all-time (January, February, and July are the others). With a rich history and precedent for regionals, it’s no surprise TOs have consistently successfully taken advantage of previous summer momentum by hosting in August. This year looks to be no different, as a cornucopia of regionals dot the Melee landscape.

Last month, EVO 2014 crushed the all-time Melee attendance record by producing an incredible 970 entrants, breaking its own record of 696 from just one year ago. Kings of Cali 4 garnered big numbers as well, producing an impressive 208 entrants despite a tense venue cancellation and uncancellation in the weeks before the event. As predicted, the post-EVO hangover took full effect, with Melee’s unprecedented streak of 10 consecutive weeks with a 100+ entrant tourney coming to an end in the two weeks following EVO. All in all, July stood true to form in its pattern of producing one mega-national with fewer regionals surrounding it.

 

August 2

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Jul 29, 2014

Weekly Wrap Up (7/29/2014)

By |July 29, 2014|Default|2 Comments

Another Weekly Wrap Up! If you’d like your tournament to be featured, fill out this form in the future!
Smash @ Xanadu Weekly (64 Singles Entrants) – 7/22/2014, Baltimore
Our largest Melee bi-weekly, we got 64 entrants and Team Apex’s Nintendude made a rare Xanadu appearance and stole the show. He beat out DP twice, fully utilizing wobbling and frustrating DP with his tactics. Vist upset Mortality’s ChuDat, although Vist does have other recent victories over Chu as well.
Singles Results
1. APEX | Nintendude
2. DP
3. Vist
4. MOR.ChuDat

Full Results here
Videos here

[…]

Jul 28, 2014

MIOM: Temporarily Under Construction

By |July 28, 2014|Default|0 Comments

by MIOM|Tafokints

As we transfer to MIOM 2.0, the blog will be under wraps for a week. We will have 1 more article tomorrow (The Weekly Wrap Up), and then resume next week. Rest assured, we have some high quality articles […]

Jul 26, 2014

SDCC Smash 4 Tournament Recap and Impressions

By |July 26, 2014|Default|0 Comments

by MIOM|Tafokints

King Koopa Reigns!

Very quickly, people discovered that Bowser was powerful in free for alls. The first three rounds were free-for-alls in which the player with the highest point total moves on. As a result, KOs were highly valued. Bowser’s down+B, the Bowser-Bomb, could KO opponents easily at the 80-100% range. Given the chaotic nature of FFAs, it was very simple to catch un-suspecting opponents with the Bowser-Bomb. In addition, Bowser’s forward smash and aerials KO’d people very quickly. Bowser’s heavy weight also proved to be a valuable asset as he was living until 150-180%.

Several players were not used to the unorthodox control scheme, so as a result, the more “finesse” characters were much more difficult to adjust to. Many people throughout the tournament missed inputs, which would lead them open to attacks such as strong forward-smashes.

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Jul 25, 2014

SmashLounge.com: A Compendium for Acquiring Ultimate Smash Knowledge

By |July 25, 2014|Default|0 Comments

by MIOM|PewPewU

Smashlounge.com // Character Data from boback

SmashLounge
On May 30th, programmer and good friend, Logan Collingwood (@Logan6694) and I started an impromptu project called SmashLounge aimed to offer minimalist, beginner-friendly resources to the smash community. Our goal was to lower the barrier-to-entry into competitive Super Smash Bros Melee. We accomplished this by offering a list of the most crucial advanced techniques such as Wavedashing, L-Cancelling and Short Hoping, providing .gif’s, and writing short blurbs on each of their uses/inputs.

It was a very well received idea and people pushed us to continue to create more and more content. So today we have released a new update on SmashLounge.com–This time as a resource for all, not just beginners. In our latest update we have uploaded .gif’s for (nearly) every character’s move in their moveset, shown in slow motion, while highlighting the hitboxes/hurtboxes (as seen below).

Marth’s Hitboxes
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Jul 24, 2014

An Alternative Way to Looking at Advanced Techniques

By |July 24, 2014|Default|2 Comments

by MIOM|Tafokints

I remember very vividly going to my first tournament in High School. It was a doubles tournament that had me really excited. To top it off, they used the correct ruleset: 4 stocks, best of three sets, no items, and tournament stages. We were all very excited to play. During the first day of the tournament, we were fooling around and wave-dashing in friendlies. Immediately, a bunch of other bystanders were both impressed and intimidated by us. It was funny because, at the time, I had no idea how to use wave-dashing in actual matches, but it was just a fancy tool that for some reason made people think we were professional smashers.

Video: Wak’s Classic How to Play Video
When new players ask for help in Melee Social, Reddit, or Smashboards, we do an injustice by telling them to learn techniques such as wave-dashing and shield-dropping without any context. Furthermore, the community has instilled the idea that in order to be decent at the game, you need to learn a laundry list of techniques to survive. I’m not neglecting the importance of technical skill or the ability to perform moves on command, but I’d like to shift our paradigm in how we approach using advanced techniques.

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