Apr 21, 2014

Team Meeting

By |April 21, 2014|Default|26 Comments

Okay Smashers, you’re probably wondering why I’ve asked you here. Well, we need to talk. It’s about doubles.

I have a burning passion for doubles, I really do. But rather than get on a soapbox and try to force that passion on the community, I think it’s time to do the right thing. I think we need to tilt our collective chin in the upward direction, shoulders back, and admit that it’s time to call it quits.

I think we need to abolish doubles tournaments.

[…]

Apr 18, 2014

C_Naught’s Console Capture Crash Course – Part 1/3

By |April 18, 2014|Default|3 Comments

As we enter a new “platinum-age” of Melee, it’s becoming more and more important to the community to record and stream tournaments, practice sessions, smashfests, and other content than ever before. With the advent of Twitch.tv and the accessibility of streaming software, mixed with the popularity of content creators like VGBootCamp, ClashTournaments, and SaltyPlayground (to name a few), the prospect of creating content is becoming more appealing. The problem is, there’s not a simple how-to guide on how to start.

[…]

Apr 16, 2014

Interested in Contributing?

By |April 16, 2014|Default|0 Comments

Many players have recently approached us on how to contribute and write on the Melee it on Me Blog. We’ve had various articles from guests such as:

Ugh this TV Lags by Jas
The Voices of Women in the Super Smash Brothers Community by […]

Apr 15, 2014

Weekly Wrap Up (4/15/14)

By |April 15, 2014|Default|0 Comments

Welcome to our another edition “Weekly Wrap-Up” to get a quick scope of all of the SSBM happenings over the previous weekend! If you want to promote your local scene/region, contact Daniel Lee on facebook or email DanielLee912@gmail.com to have your event results posted here!
[…]

Apr 14, 2014

MIOM| PewPewU: Intro to Hitboxes

By |April 14, 2014|Default|11 Comments

Introduction:
Knowing the ins and outs of your character as a melee pro is not only necessary, but expected. Every character, even if they are duplicates (Fox Falco, Mario Doc, Falcon Ganon) has unique hitboxes that everybody needs to learn. This excerpt isn’t about the specifics of Marth hitboxes, but I will use a few Marth images to analyze the importance of knowing hitboxes because I feel he has a very defined set of hitboxes.

The first thing everybody needs to know is that there are both hitboxes and hurtboxes.
[…]

Apr 10, 2014

Training: Where Feedback Loops Go Wrong

By |April 10, 2014|Default|0 Comments

Introduction

Lately, I’ve been holding some serious one on one training sessions with some local aspiring players as my way of giving back to the community. The results have been, for the most part, solid with many players noticing great improvement. It has been interesting to observe newer players to get a better understanding of how they make decisions. For example, what’s the rational for a person to always roll onto the stage from the ledge or, perhaps, why a Captain Falcon player would attempt so many Raptor Boosts (Side+B’s). It may be simple to say to a player to simply stop spamming forward smashes with Marth or down smashes with Peach, but I don’t think it’s that easy for people to break a habit.

[…]

Apr 9, 2014

Why There’s More to Smash Than Game

By |April 9, 2014|Default|0 Comments

Six Ways to Up Your Smash Game and Why There’s More to Smash Than Game,  by Chris Fabiszak

When I went two-and-out at my first tournament, I became obsessed with getting better. I swore to myself I would become a top ten player. I sacrificed my college social life, held no interest in classes, and jeopardized several relationships in the process. When I earned 10th at the end of Major League Gaming’s 2006-2007 season, it felt great. But you know what? I turned around to find no one was watching.

In the meantime, the Smash scene was unable to hit the meager, sub 200 player caps MLG set for the events, and my family and non-Smash friends just saw Smash as the thing that took me away. So while there were impassioned and dedicated players, to be sure, the scene was so fragile that it nearly collapsed when Brawl was released.
[…]

Apr 9, 2014

Six Ways to Up Your Smash Game

By |April 9, 2014|Default|0 Comments

Six Ways to Up Your Smash Game and Why There’s More to Smash Than Game, by Chris Fabiszak

You’ve made the decision: you are going to be the next Smash superstar. Good on you. While the secret recipe for breaking into the top five really can’t be taught, a little discipline and a conscientious training schedule can set you up for success. Here are my top recommendations.

#6 – Play people near your skill level
I see players fight desperately to sit down with the best people they can find. But if you aren’t already placing at tournaments, getting time with Dr. PP won’t do you any good, I promise you that. Instead, find people who are 1-2 steps away from your skill level – up or down. You’ll be able to identify the gaps in your game much easier that way, and you can work on them more attentively when you have a practice partner.
[…]

Apr 4, 2014

April 2014 Preview

By |April 4, 2014|Default, Juggleblog|1 Comment

April is historically quiet for Melee turnouts. The current record is MLG New York’s 143 entrants in 2006, which is the worst high-mark of any month on the calendar; and just one Melee tourney in the United States has even broken 100+ entrants in the post-Brawl era, Kings of Cali 2’s 114 entrants in 2013. However, with Melee cruising along in its Platinum Age, social media interaction continuing to surge, and media exposure ramping up in anticipation of MLG Anaheim and EVO 2014, this year should be comparatively strong.

 

April 5

Every weekend in 2014 so far has produced a Melee tourney of 75+ entrants, but that streak may end here with no heavily-promoted regionals on the calendar. You know it’s an off-weekend when neither VGBootCamp nor CLASH Tournaments has a tourney lined up to stream. However, the Melee community continues to impress this year by producing massive turnouts seemingly out of nowhere, and it wouldn’t be shocking to see a tourney do so again. The most likely candidate is The Oklahoma Invitational, where Stock Cancel Gaming ambitiously aims to host events for three games (Melee, Brawl, PM) over two days. Melee has been the greatest benefactor of multi-game events in recent months, boasting a ton of spillover attendance from other Smash scenes. And if we’ve learned anything recently, it’s that every state/region’s first significant tournament after the documentary ends up bigger than expected. Prediction: 50 entrants.

[…]

Apr 3, 2014

Chillindude’s Match Up Breakdown to Fox vs Luigi

By |April 3, 2014|Default|0 Comments

Recently, Chillindude has released a guide on howto play against Luigi as Fox.

Chillin will regularly be streaming on his channel

www.twitch.tv/chillindude2

See him practicing and also playing against players such as Azen