About Daniel Lee

I am a Melee analyst, journalist, and commentator. I love to write narratives about players and deep analysis of individual matches and rivalries. Creator of the "Zero2Hero" series for Melee to train new players and a regular on the Melee It On Me Podcast
May 21, 2014

MLG Qualifiers Update:Out of the Republic

By |May 21, 2014|Default|0 Comments

Welcome Leffen, Armada, and aMSa to the mix that will be present at the final brackets of MLG Anaheim, joining C9.Mang0, Curse.Hungrybox, P4K EMP Mew2king, and Remen. Although Armada and aMSa haven’t “officially” qualified, they have enough points to get […]

May 20, 2014

Weekly Wrap Up 5/20/14

By |May 20, 2014|Default|0 Comments

Welcome to another weekly wrap up!
Republic of Fighters 3 (198 Singles Entrants) – 5/17/2014 – 5/18/2014, France
MLG Qualifiers continued in Europe. aMSa turned the heads of many, defeating top European Smashers Ice and Overtriforce. Armada had a strong showing in Winner’s Finals beating Leffen 3-0 before Leffen would return the favor in Grand Finals and 6-0 Armada to claim a guaranteed spot into the MLG Bracket
Singles Results
1. Leffen
2. CT EMP Armada
3. VGBC|aMSa
4. Ice

Full Results here
Videos here

[…]

May 19, 2014

Guest Article: Attitudes in Melee

By |May 19, 2014|Default|15 Comments

Today’s article is written by Nicholas M Whittier (NMW) who talks about mindsets and attitudes in gaming.
Introduction
Competitive gamers come from a wide array of backgrounds, each with their own predilections. Given that we are all part of the Melee community, I will assume that we all have the urge to compete–some innate drive to win. This is not a trivial assumption, as there are many out there who don’t have the drive to compete at all. With the newest generation of Smashers, who are largely inspired by Evo and the documentary, the internet has had countless threads about how to convert one’s casual friends into competitive players. Those casual players frequently lack the drive necessary to be a competitive player. The thirst is not something that can be instilled into your friends. Assuming people have knowledge of the competitive scene and know what top level Melee looks like, they will either have the thirst or they won’t. If you are aspiring to be Isai, SS, or Lord, and you want to do cool shit and wins and losses don’t matter to you, this article will not be relevant for you.

[…]

May 16, 2014

The Headscratcher…: MLG Anaheim Final Brackets

By |May 16, 2014|Default|0 Comments

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May 16, 2014

Preview MLG Qualifier: Republic of Fighters 3

By |May 16, 2014|Default|0 Comments

 

This upcoming weekend kicks off the first 5k qualifier for the MLG season.

Tero has written an outstanding preview here

When: May 17-18

Where: Noisy-le-Grand,  France

Point Distribution

1st = 5000
2nd = 3000
3rd = 2200
4th = 1800
5th – 6th = 1600
7th – 8th = 1400
9th – 12th […]

May 15, 2014

Heading into the Republic: A MLG Update

By |May 15, 2014|Default|0 Comments

Another exciting MLG Qualifer has passed with C9.Mang0 making his debut on his new team and also winning another qualifier, besting both CT EMP|Mew2King and Curse.Hungrybox. Mango’s victory prevents another player from qualifying directly into the MLG bracket and brings hope to players who want to qualify via points.

Here are the current updates:
Already Qualified:

(I don’t have to change this picture… Hope no one notices)

Player
Points
MLG Tourneys Won

Curse.Hungrybox
4400
CEO Prologue

C9.Mango
4000
WHOBO, Get on my Level

CT EMP Mew2King
3880
Shuffle V, Fighters’ Edge

Remen
2000
Sumabato Melee DX 11

[…]

May 14, 2014

Get On My Level 2014 Top 8 Recap

By |May 14, 2014|Default|3 Comments

I knew as soon as I walked in the door that this tournament was going to be bigger than any of us were expecting. The feeling was bittersweet. On the one hand, the tournament had just started and we’d already exceeded everyone’s expectations for attendance; on the other hand, the pools I had carefully crafted the previous night were now useless.

Three of the top five were in attendance, the sun was shining (after something like 6 months of Winter weather), and everyone was ready to play some Melee. This was the biggest MLG Qualifier in the circuit so far, and the players did not disappoint.

[…]

May 13, 2014

Weekly Wrap Up (5/13/2014)

By |May 13, 2014|Default|0 Comments

Another edition of the weekly wrap up!
Get On My Level (258 Singles Entrants) – 5/10/2014, Toronto, Ontario

Get On My Level was the Canadian MLG qualifier hosted by TO Joe and the Even Match Up Gaming crew. Streamed by VGBootCamp, GOML had quite a few highlights such as GimR being freed from his day job by reaching over 500 subs on twitch and being the first 200+ man Canadian tournament, as well as being the first 1 stock Brawl national. Most notable was Hungrybox’s sets against M2K and mango, winning an extremely close losers finals 3-2 against mew2king and nearly resetting the bracket against Mango after a huge stock deficit in the last game. Cloud9 takes it’s first win over Curse in the new era of Smash as an eSport.
Singles Results
1. C9|Mango
2. CRS|HungryBox
3. CT.EMP|Mew2King
4. EMG|KirbyKaze

Full Results here
Videos here

[…]

May 9, 2014

Preview: Get On My Level, MLG Qualifier

By |May 9, 2014|Default|0 Comments

The action continues with another MLG qualifier in Toronto, Canada. KirbyKaze, Weon-X, Raynex, and Kage from Canada will be present in hopes to winning the coveted automatic bid into the MLG Final Bracket.

From the United States, power-houses C9.Mang0, CT EMP|Mew2King […]

May 8, 2014

Guest Article: Smash: A Spectacle Sport

By |May 8, 2014|Default|7 Comments

Jason “Papapaint” Durso writes about the state of the community today.
Visions of our Past
Over the past year or so, articles about some of the core aspects of smash have regularly begun with an appeal to its historical presence, how this or that player was only (x) years old, how we’ve lifted the community out of the dark ages through sheer willpower and determination, and so on and so on. These sorts of grand openings are pretty standard rhetorical moves, intended to sediment some routine experience into a bed of nostalgia for the golden ages of smash, when four-stocks flowed like water and even the very best of players had time to warmly discuss the subtleties of their favorite game with relative unknowns. Part of the trouble with rhetoric, though, is that it has the potential to draw straight lines from something in our past (determination to continue playing the game) to something in the present (EVO/MLG cinderella story, documentary, high stream numbers, etc). This wouldn’t be much of an issue, except it does seem as though something is left behind as a result.

I am, of course, just as guilty of this editing process as any other–perhaps even more so. My job is, in a sense, to trim away chunks of the past so that what remains is the essence of what makes smash exciting to see. The clips I compile heavily feature players at their best, or jumping around in excitement after some incredible sequence of events. I don’t include the hours of painstakingly dull friendlies that take place between matches, or the bored faces of spectators watching a monotonously slow puff ditto, or the snoozing players desperately catching up on sleep from the night before. In other words, I generally try to cut out the stuff that no one really wanted to see in the first place.

I should not, therefore, be so surprised when people base their opinions on what they think other people want to see.

[…]