About Kevin Toy

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So far Kevin Toy has created 2 blog entries.
Jul 25, 2014

SmashLounge.com: A Compendium for Acquiring Ultimate Smash Knowledge

By |July 25, 2014|Default|0 Comments

by MIOM|PewPewU

Smashlounge.com // Character Data from boback

SmashLounge
On May 30th, programmer and good friend, Logan Collingwood (@Logan6694) and I started an impromptu project called SmashLounge aimed to offer minimalist, beginner-friendly resources to the smash community. Our goal was to lower the barrier-to-entry into competitive Super Smash Bros Melee. We accomplished this by offering a list of the most crucial advanced techniques such as Wavedashing, L-Cancelling and Short Hoping, providing .gif’s, and writing short blurbs on each of their uses/inputs.

It was a very well received idea and people pushed us to continue to create more and more content. So today we have released a new update on SmashLounge.com–This time as a resource for all, not just beginners. In our latest update we have uploaded .gif’s for (nearly) every character’s move in their moveset, shown in slow motion, while highlighting the hitboxes/hurtboxes (as seen below).

Marth’s Hitboxes
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Apr 14, 2014

MIOM| PewPewU: Intro to Hitboxes

By |April 14, 2014|Default|11 Comments

Introduction:
Knowing the ins and outs of your character as a melee pro is not only necessary, but expected. Every character, even if they are duplicates (Fox Falco, Mario Doc, Falcon Ganon) has unique hitboxes that everybody needs to learn. This excerpt isn’t about the specifics of Marth hitboxes, but I will use a few Marth images to analyze the importance of knowing hitboxes because I feel he has a very defined set of hitboxes.

The first thing everybody needs to know is that there are both hitboxes and hurtboxes.
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