Draft
1. Peachyhime – Villager
2. Hungrybox – Kirby
3. DJ Nintendo – Bowser
4. Milktea – Pikachu
5. Zero – Zero Suit Samus
6. Hugs – Megaman
7. PPMD – Fox
8. Toph – Pit
9. Crismas – Zelda
10. Ken – Marth
11. PewPewU – Mario
12. MacD – Greninja
13. aMSa – Olimar
14. KoreanDJ – Rosalina
15. Lilo – Wii Fit Trainer
16. Rapture – Little Mac

Old Melee

L-Cancel – doesn’t seem to be in
Wavedashing – Definitely no
Shield Drop – Yes
Short Hop – Yes

Old Brawl Techniques
Run, Turnaround is doable
DACUS – No one could do it
Glide tossing – None
Laser Lock – similar to Falco Laser lock, We managed it with Pikachu

Edge Mechanics
– Invulnerability depends on a combination of:
o %
o Air Time
o Distance recovered
– No Edgehogging
o If you hold ledge, and someone else wants it after, you get kicked off
– After kickoff, lag before you can do an action
– Brawl Ledge grab -> Run, turnaround grab ledge
– Ledge regrab doesn’t give invulnerability
– Run off stage -> somersault/tumble motion XX(cancellable) into action
– Run off stage -> grab edge in tumble (only certain characters)

Throwing
– Delay after throwing someone. Really hard to follow up
– No grab release infinites
– Mashing is doable *Unconfirmed*

Dashing
– Dash dancing is impossible
– Crouching to cancel dashing is impossible
– Pivot tilts are easy. Foxtrot is possible (F-Smash out of fox trot).
– Pivot F-smash is also doable
– Dashing is really questionable in this game
– U-Smash out of dash really easy (Flick C-stick)
– Standing grab out of full dash (shield+A, or shield + up cstick)

Spike
– Really Strong,

Crouch Cancel
– None

Shields
– No lightshielding
– Tilt shield is available

Out of Shield
– U-Smash out of shield very doable (Tested with Fox, same input as Melee)
– Shield grab available

Spot Dodge
– Really solid option

Air Dodge
– Multiple in one jump
– Air dodge -> land = massive lag

Meteor Cancel
– Meteor cancel is available, seems difficult to execute (TV lag?)

Techs
– Buffer wall techs

DI
– Smash DI is not in (Tested with smart bombs) or significantly less than Melee? More testing needed
– DI is somewhat noticeable

Camera
– Doesn’t scale that well with people on edges/off-stage very well

Controls
– Charge C-Stick –> smash attack charges

Character Specific
Mario (PewPewU)
– Fairly intuitive, similar to Melee/Brawl Mario
– Two aerials in one short hop
– Brawl D-Air
– Fair has two hit boxes (spike, non spike)

Fox (PPMD)
– Lag after shine
– No brawl cancel shine
– Short Hop laser = lag on land
– Up-Smash is nerfed (People lived at 110%, hitbox is smaller)
– Brawl Bair, Brawl Fair
– Brawl D-Throw
– Up+B is still great (Melee NTSC levels)

Marth
– Auto cancel BAIR is really good
– No short hop 2x FAIR
– Sluggish compared to Melee

Little Mac
– Super armor

Pikachu
– Quick Attack has massive lag on landing (Not sure if you can )

Top tier
– Kirby
– Pit

High Tier
– Wii Fit Trainer
– Villager
– Zero Suit Samus
– Mario

Mid Tier
– Pikachu
– Sonic
– Fox
– Megaman
– Marth
– Greninja

Low Tier
– Bowser
– Zelda

Bottom Tier
– Little Mac (for FFA, TERRIBLE). Might be god-like on FD

– Olimar

– Rosalina
– Donkey Kong
– Link